// Fill out your copyright notice in the Description page of Project Settings.


#include "AudioService.h"

TWeakObjectPtr<UAudioService> UAudioService::Instance = nullptr;
UAudioService* UAudioService::GetInstance()
{
	if (!Instance.IsValid())
	{
		Instance = Register<UAudioService>();
	}
	
	return Instance.Get();
}

bool UAudioService::Initialize()
{
	UE_LOG(LogTemp, Display, TEXT("Initialize AudioService"));
	return true;
}
